Dreams of Cybernetic Singularity

| RPG & Design-Based Puzzle Game

Rapid Prototypes with Unity


Color Shooter

A minimalistic color ‘shooting’ game with only primitive shapes and a single player input that challenges the player’s color perception and dexterity.

Mechanics: The player presses ‘space’ bar to aim at the moving color tiles.

Goal: For each level, aim the colors in a correct sequence that completes the target gradient on the upper left corner.

I've always had stories in my head and a desire to express them to others. After Disco Elysium introduced me to video games this spring, I became convinced of games' unique potential to let audiences experience stories through direct interaction.

Though I'm new to game as both a player and designer, my background in interaction design, cognitive science, and art lends itself well to game design. I've been eagerly expanding my knowledge since taking a game design class this spring, learning everything I can about the field.

Current Project

Your Virtual Pond

An AR game. Drop a pond anywhere. Populate it with objects to fish with.

Catch the Creature

A 3D Mobile game where the player tries to catch moving creatures while avoiding their attack.